rules of the game

at the beginning of the game you have to adopt economic fundamentals are strong. In order to achieve this must be the 18 field with respect to raw resources of the village. There are four types of resources: loggers and the drilling mud and iron mines and wheat fields. If you want to know more about them and how to develop what you need to click on the field.

and after some time become important for some of the buildings within the village. In order to construct Click on the link below to explain the type of green building.

should be noted that some buildings do not appear only in the advanced stage of development and construction until the completion of the conditions that might be in the development of a building or other buildings to a certain level

Main Building


Main Building

construction workers live in the main building. the higher the level of the main building, the greater the speed of construction of buildings or development .

benefits of tribal :
the Romans: you can build or develop a building at the same time, which is developing a building or resource field.

costs and construction time at level 1 :
Wood70 | Clay40 | Iron60 | Wheat20 | consumption of wheat2 | Period0:01:20
conditions:
Nothing

store


store

is stored in wood, clay and iron, which is produced in the store. the higher the level of the store increased storage capacity.

costs and construction time at level 1 :
Wood130 | Clay160 | Iron90 | Wheat40 | consumption of wheat1 | Period0:00:04
conditions:
Main Building level 1

Granary


Granary

are stored wheat that is produced in a ranch in the granary. The higher the level of stored grain have increased the amount of grain that is stored.

costs and construction time at level 1 :
Wood80 | Clay100 | Iron70 | Wheat20 | consumption of wheat1 | Period0:00:04
conditions:
Main Building level 1

cache


cache

in case of attack on the village, residents are concealing part of the raw materials automatically in hiding so as not to be stolen. At level 1 you can protect 100 of each type of raw materials from the pillaging.

benefits of the tribes:
Greeks: the cache can accommodate twice the amount.
Teutons: Enemy crannies only 66% of his strength in front of them.

costs and construction time at level 1 :
Wood40 | Clay50 | Iron30 | Wheat10 | consumption of wheat0 | Period0:00:15
conditions:
Nothing

Embassy


Embassy

in order to be able to join an alliance you need an embassy. starting from level 3 you can also create your own alliance. At each stage increases the maximum size of three members of the Alliance.

costs and construction time at level 1 :
Wood180 | Clay130 | Iron150 | Wheat80 | consumption of wheat3 | Period0:00:40
conditions:
Main Building level 1

assembly point


assembly point

At the rally point you can give instructions to your troops and see the movements of troops coming to you and the sender. The rally point can only be built on one site which is in the middle of the village to the right a bit. The higher the level the more targets are available catapults.

costs and construction time at level 1 :
Wood110 | Clay160 | Iron90 | Wheat70 | consumption of wheat1 | Period0:00:40
conditions:
Nothing

market


market

by Bmoardek market you can trade with others. The higher the level the market has increased the amount of resources that can be traded.

benefits of the tribes:
Arab: Merchants can carry 110000 raw materials (speed : 25000 fields / hour)
Romans: Merchants can carry 25000 raw materials (speed : 23000 fields / hour)
Teutons: Merchants can carry 100000 raw materials (speed : 21000 fields / hour)
Gauls: Merchants can carry 87500 raw materials (speed : 22000 fields / hour)

costs and construction time at level 1 :
Wood80 | Clay70 | Iron120 | Wheat70 | consumption of wheat4 | Period0:00:36
conditions:
Main Building level 3, Warehouse level 1, Granary level 1

barracks


barracks

in the barracks infantry can be trained. The higher the level of the barracks, the faster the training of forces .

costs and construction time at level 1 :
Wood210 | Clay140 | Iron260 | Wheat120 | consumption of wheat4 | Period0:00:40
conditions:
Rally Point level 1, Main Building level 3

stable


stable

In the Stable cavalry is trained. The higher the level the more stable speed train.

costs and construction time at level 1 :
Wood260 | Clay140 | Iron220 | Wheat100 | consumption of wheat5 | Period0:00:44
conditions:
Blacksmith level 3, Academy level 5

POF


POF

war in the factories can be built catapults and catapults. the higher the level of factories increased production speed .

costs and construction time at level 1 :
Wood460 | Clay510 | Iron600 | Wheat320 | consumption of wheat3 | Period0:01:00
conditions:
Academy level 10, Main Building level 5

academic


academic

In the Academy you can train new types of troops. the higher the level of increased academy types of forces that can be trained.

costs and construction time at level 1 :
Wood220 | Clay160 | Iron90 | Wheat40 | consumption of wheat4 | Period0:00:40
conditions:
Barracks level 3, Main Building level 3

mourning


mourning

Blacksmith you can develop weapons of combatants and strengthened. and when you increase the level of mourning you can request the development of better weapons.

costs and construction time at level 1 :
Wood340 | Clay400 | Iron760 | Wheat260 | consumption of wheat4 | Period0:00:40
conditions:
Main Building level 3, Academy level 3

armory


armory

in the armory you can improve the armor forces. the higher the level of the armory has increased the potential to improve the armor better .

costs and construction time at level 1 :
Wood260 | Clay420 | Iron820 | Wheat260 | consumption of wheat4 | Period0:00:40
conditions:
Main Building level 3, Academy level 1

Palace


forces wasp

Long Live the King or Queen in the palace, the palace can be built in the village and only one becomes the capital. can never occupy the capital.

At level 10, 15 and 20 of the palace you can train three settlers or leader or one president.

The capital is the only village that can be built where Hajjar. In addition, in the capital you can raise the levels of resource fields over level 10.



costs and construction time at level 1 :
Wood550 | Clay800 | Iron750 | Wheat250 | consumption of wheat1 | Period0:01:40
conditions:
Embassy level 1, Main Building level 5, Residence

housing


housing

housing is a small palace of the king or queen lives when during their visit to the village, housing protects the village from attacks by enemies aspiring to occupy the village as long as it was being destroyed.

At level 10 and 20 of the housing you can train three settlers or leader or the head of one .

costs and construction time at level 1 :
Wood580 | Clay460 | Iron350 | Wheat180 | consumption of wheat1 | Period0:00:04
conditions:
Main Building level 5, Palace

Commercial Office


Commercial Office

in the office is to improve commercial vehicle dealers horses strong. the higher the level of commercial office building has increased the ability of traders to take up more resources.

At each level of the Trade Office is raising the capacity of traders to carry the resources by 10%. At level 20 your merchants can carry 3 times the amount of resources.

costs and construction time at level 1 :
Wood1400 | Clay1330 | Iron1200 | Wheat400 | consumption of wheat3 | Period0:01:00
conditions:
Marketplace level 20, Stable level 10

Tournament Square


Tournament Square


in the yard championship speed train your troops making the distances far closer.

At each stage up speed by 10% .

costs and construction time at level 1 :
Wood1750 | Clay2250 | Iron1530 | Wheat240 | consumption of wheat1 | Period0:01:10
conditions:
Rally Point level 15