rules of the game

There are several people: the tribe wasp, Arabs, Romans, Gauls and Teutons. every people has its merits and disadvantages of. and even types of units differ from each other clearly. It is therefore important that you choose at the beginning of the game the people that works for you.

Giants

R?merwasp tribe is the most offensive of all. fighters feared for their brutality in the attack. They are reneging on countries without fear of death.. .


forces wasp
  Offensive defense capability against infantry Defense against cavalry Wood Clay Iron Wheat speed
Fighter Giants 40 35 50 120 100 180 40 60
Swordsman 30 70 50 130 120 170 70 60
Fierce striker 70 40 25 150 160 210 80 70
Charming 0 10 0 210 240 30 60 200
Knight Giant 150 50 75 450 515 480 80 90
Fares arrows 170 140 80 825 960 1200 270 100
Broken walls 60 30 75 900 360 500 70 40
Cannon Fire 50 60 10 900 1200 600 60 30
King 80 50 50 46125 40800 67500 65250 40
Settler 30 40 40 8700 7950 10800 8250 50

special cases
  • looting bonus: the cranny of competitors modifies only 0.67
  • Simultaneous construction of resource fields and buildings
  • rise through the defense wall of the city
  • Merchants can carry 125000 raw materials (speed : 21000 fields / hour)
  • very strong infantry and cavalry are strong.
  • Development is expensive and long .

Arab

R?merthe Arab Empire is the Arab people from more nations that have contributed to the prosperity and development of human Baalovernma and civilizations. and the advantage of Arab fighters with tremendous force, endurance and patience in the worst of circumstances, it is one of the oldest fighters in history. have emerged and flourished the Arabic language in the country Persian Gulf, the form of tribes living in the desert, making the Arabs of the fiercest fighters, the familiarity and ability to fight wars in the harsh climatic conditions. contributed to the Islamic religion spread of the Arabic language, and has had a major role in the spread of the Arabic language with the boundaries of the Islamic empire .


the Arab forces
  Offensive defense capability against infantry Defense against cavalry Wood Clay Iron Wheat speed
Archer 20 35 50 180 150 225 45 60
Thorn Warrior 65 30 10 150 195 240 105 50
Guard 100 90 75 225 240 315 120 70
Bird spy 0 10 0 210 240 30 60 200
Fares Arabs 155 80 50 825 660 480 150 140
Fares axes 170 140 80 825 960 1200 270 100
Ram 60 30 75 1350 540 750 105 40
Fire Catapult 60 45 10 1425 2025 900 135 30
King 80 50 50 46125 40800 67500 65250 40
Settler 30 40 40 8700 7950 10800 8250 50

special cases
  • Simultaneous construction of resource fields and buildings
  • rise through the defense wall of the city
  • Merchants can carry 110000 raw materials (speed : 25000 fields / hour)
  • very strong infantry and cavalry are strong.
  • Development is expensive and long .

Romans

R?merEmpire is the Romanian for beginners in the Tatar war. because of the high social and technological development the Romans are masters of coordination in the architecture, and soldiers belonging to the elite in the Tatar war.
They are useful and relatively balanced in attack and defense. In order to ensure this diversity, they go through a lengthy and costly training. Their infantry is a living legend, but the strength of defense against enemy cavalry is clearly compared to other tribes.
For beginners and those who do not know exactly what they want, the Romans are ideal for them .


Roman troops
  Offensive defense capability against infantry Defense against cavalry Wood Clay Iron Wheat speed
Legionnaire 40 35 50 120 100 180 40 60
Praetorian 30 65 35 100 130 160 70 50
Imperian 70 40 25 150 160 210 80 70
Equites Legati 0 20 10 140 160 20 40 160
Equites Imperatoris 120 65 50 550 440 320 100 140
Equites Caesaris 180 80 105 550 640 800 180 100
Ram 60 30 75 900 360 500 70 40
Fire Catapult 75 60 10 950 1350 600 90 30
Senator 50 40 30 30750 27200 45000 37500 40
Settler 0 80 80 5800 5300 7200 5500 50

special cases
  • Simultaneous construction of resource fields and buildings
  • rise through the defense wall of the city
  • Merchants can carry 25000 raw materials (speed : 23000 fields / hour)
  • Very powerful infantry, average cavalry ,
  • Development is expensive and long .

Gauls

Gallier people of the Greek is the peaceful people of all nations. units are trained for the defense, but lower than other peoples in the attack. Greek is the knight who was born, horses legendary because of its speed, which surprise the enemy quickly third parties who are willing.

This tribe is relatively easy to defend, Kmaan play an aggressive investigation. It provides the possibility to develop into any strategic direction (defensive or aggressive, help in emergencies, dealers or beggars, infantry or cavalry, settler or conqueror), but some technical Aazemk. However, you can also play a tribe for beginners!


forces the Greeks
  Offensive defense capability against infantry Defense against cavalry Wood Clay Iron Wheat speed
Phalanx 15 40 50 100 130 55 30 70
Swordsman 65 35 20 140 150 185 60 60
Pathfinder 0 20 10 170 150 20 40 170
Theutates Thunder 90 25 40 350 450 230 60 190
Druidrider 45 115 55 360 330 280 120 160
Haeduan 140 50 165 500 620 675 170 130
Battering Ram 50 30 105 950 555 330 75 40
Trebuchet 70 45 10 960 1450 630 90 30
Chief 40 50 50 30750 45400 31000 37500 50
Settler 0 80 80 5500 7000 5300 4900 50

special cases
  • Speed ​​bonus: Fastest units in the game
  • medium defense bonus fence
  • Merchants can carry 87500 raw materials (speed : 22000 fields / hour)
  • cache two sizes larger than the rest
  • cost of the war machine
  • Cheap settlers

Teutons

GermaneGermanic people is the most offensive of all. fighters are notorious and feared because of the barbarity of the attack. They are reneging on countries without fear of death.

However, they lack the military discipline of the Romans and Greeks, and so is their weaknesses in speed and defense. The attacker, the Teutons Professional is well suited!


The Teutonic Troops
  Offensive defense capability against infantry Defense against cavalry Wood Clay Iron Wheat speed
Maceman 40 20 5 95 75 40 40 70
Spearman 10 35 60 145 70 85 40 70
Axeman 60 30 30 130 120 170 70 60
Scout 0 10 5 160 100 50 50 90
Paladin 55 100 40 370 270 290 75 100
Teutonic Knight 150 50 75 450 515 480 80 90
Ram 65 30 80 1000 300 350 70 40
Catapult 50 60 10 900 1200 600 60 30
Chieftain 40 60 40 35500 26600 25000 27200 40
Settler 10 80 80 7200 5500 5800 6500 50

special cases
  • looting bonus: the cranny of competitors modifies only 0.67
  • The earth wall is almost indestructible, but the protection is weak
  • Merchants can carry 100000 raw materials (speed : 21000 fields / hour)
  • Very cheap, and can be produced quickly and valid for looting
  • weakness in the defense